CCCA Canadian Art Database

Reva Stone

Reva Stone RCA is a Canadian artist known for her digital artworks. As one of the first women to be involved in the new media arts in Canada, her large-scale projects influenced many artists she mentored. Stone graduated from the University of Manitoba in 1985. She originally began as a painter in art school, "but that didn't last long" (according to Stone). She began working on interactive pieces in 1989, creating Legacy. Legacy, finished in 1993, is a child's room, one wall representing a stereotypical girl and the other representing a stereotypical boy, exploring gender roles of young children. The viewer can interact with the installation through a computer game that cries out, "Come play with me". Since the early 1990s, Stone has focused almost exclusively on interactive, technologically based art forms, using technology to isolate and explore specific properties of the human experience. Stone was inducted into the Royal Canadian Academy of Arts in 2007. Carnevale 3.0 was recognized by Life 5.0, Art & Artificial Life International Competition, Fundación Telefónica in Madrid, Spain with an honorable mention. In 2015, she received a Governor General's Awards in Visual and Media Arts.
Creator Id: 579
Social Media Link: Social Media Link
Web Site Link: Web Site Link
Virtual Collection: Original CCCA
Country of Birth: Canada
Year of Birth: 1944
City: Winnipeg
Country: Canada
Type of Creator: Artist
Gender: Female
Mediums: digital, installation, sculpture, video
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Work by Reva Stone

Shift

Work ID: 78856

Description: Shift
Shift was a collaborative project that involved Tom Stroud, choreographer and artistic director of the Winnipeg Contemporary Dancers; the Winnipeg Art Gallery; Glenn Buhr, composer in residence of the Winnipeg Symphony; Margaret Sweatman, writer; and Hugh Connacher, lighting designer and was shown at the Winnipeg Art Gallery in November 1995. Through the use of sound, light, video projections and three constructed spaces, an experience was created that emulated the movement of visitors/bodies through a gallery. The opportunity to work in combination with actual bodies provided an opportunity to reaffirm the materiality and the somatic experience of our bodies through lived experience.


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Reality Control, installation view

Work ID: 78785

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Reality Control 3

Work ID: 78788

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Reality Control 4

Work ID: 78789

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Reality Control 2

Work ID: 78787

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Reality Control 1

Work ID: 78786

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Birthday

Work ID: 78797

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Visit

Work ID: 78809

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Recital

Work ID: 78807

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Family

Work ID: 78803

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Towels

Work ID: 78808

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Dinner

Work ID: 78800

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Cottage

Work ID: 78799

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Gathering

Work ID: 78804

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Children

Work ID: 78798

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Walk

Work ID: 78810

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Mother

Work ID: 78806

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Innocence

Work ID: 78805

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a lot like you [Window Display]

Work ID: 78812

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a lot like you [Window Display, detail]

Work ID: 78813

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a lot like you [Window Display, detail]

Work ID: 78814

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Window Blind, [a lot like you Series]

Work ID: 78815

Description: Calgary Mentoring.

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Chair, [a lot like you Series]

Work ID: 78811

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Constructed Images: Document

Work ID: 78820

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Constructed Images: Represent

Work ID: 78826

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Constructed Images: Reproduce

Work ID: 78828

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Constructed Images: Model

Work ID: 78824

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Constructed Images: Document, detail

Work ID: 78822

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Constructed Images: installation view

Work ID: 78816

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Constructed Images: Model, detail

Work ID: 78825

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Constructed Images: Copy

Work ID: 78818

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Constructed Images: Document, detail

Work ID: 78821

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Constructed Images: Copy, detail

Work ID: 78819

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Constructed Images: Duplicate

Work ID: 78823

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Constructed Images: Stage

Work ID: 78829

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Constructed Images: installation view

Work ID: 78817

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Constructed Images: Represent, detail

Work ID: 78827

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Generation, video still

Work ID: 78841

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Generation, video still

Work ID: 78832

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Generation, video still

Work ID: 78838

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Generation, video still

Work ID: 78831

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Generation, video still

Work ID: 78843

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Generation, video still

Work ID: 78836

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Generation, video still

Work ID: 78840

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Generation, video still

Work ID: 78830

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Generation, video still

Work ID: 78835

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Generation, video still

Work ID: 78833

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Generation, video still

Work ID: 78839

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Generation, video still

Work ID: 78842

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Generation, video still

Work ID: 78837

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Realm of Illusion Trailer

Work ID: 78791

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Realm of Illusion Trailer

Work ID: 78790

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Legacy, installation view

Work ID: 78779

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Legacy, Wall 3 (War Map)

Work ID: 78783

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Legacy, video still

Work ID: 78780

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Legacy, Wall 4 (TV)

Work ID: 78784

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Legacy, Wall 1 (Head)

Work ID: 78781

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Legacy, floor detail

Work ID: 78777

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Legacy, Bed

Work ID: 78776

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Legacy, installation view

Work ID: 78778

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Legacy, Wall 2 (Family Portrait)

Work ID: 78782

Description: Legacy

Excerpts from 1990 artist statement:
“I am fascinated by the ways in which art making is able to simulate a reality that can be manipulated to explore underlying cultural assumptions. I have been particularly interested in investigating how cultural codes are mediated through electronic technology and manifest themselves in our attitudes and behaviour. Have we become a culture whose information and ideas are given forms solely by electronic images? Have we created a new form of representation that irreversibly impacts upon our definitions of reality and identity?

Since a home is the primary location in which this information impacts upon us, I constructed the installation as a home setting and altered the physical objects normally associated with this environment. In this space, images and sounds repeat and overlap creating a visual and electronic bombardment that mirrors the insidious bombardment of our current technological value system."


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Threshold

Work ID: 78844

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Threshold, detail

Work ID: 78845

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no one…in conversation

Work ID: 78938

Description: no one.. ..in conversation
Collaboration between Reva Stone and Richard Dyck

Excerpts from statement: 1994
They corresponded through found objects to create the graphic, audio, and programming elements of No One... ...in Conversation.....This correspondence lasted abut eight months. Reva sent Rick the first object, a beautiful 1957 family photograph, and got the "conversation" going. From the photo he approached and created his first Amiga element. Then he sent Reva an object, a 1957 penny (he never sent her what he created, neither did she ever send him what she created). Using the penny, she approached and created her first Mac element. What she created she kept private from him and vice versa. This privacy assured them independence. The exchange of objects itself provided a vital spine for the project: they weren't random objects, but "words" to their conversation. To try to decipher what they were talking about with these objects, Rick kept a list, attempting with it something like dream analysis.


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no one…in conversation

Work ID: 78932

Description: no one.. ..in conversation
Collaboration between Reva Stone and Richard Dyck

Excerpts from statement: 1994
They corresponded through found objects to create the graphic, audio, and programming elements of No One... ...in Conversation.....This correspondence lasted abut eight months. Reva sent Rick the first object, a beautiful 1957 family photograph, and got the "conversation" going. From the photo he approached and created his first Amiga element. Then he sent Reva an object, a 1957 penny (he never sent her what he created, neither did she ever send him what she created). Using the penny, she approached and created her first Mac element. What she created she kept private from him and vice versa. This privacy assured them independence. The exchange of objects itself provided a vital spine for the project: they weren't random objects, but "words" to their conversation. To try to decipher what they were talking about with these objects, Rick kept a list, attempting with it something like dream analysis.


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no one…in conversation

Work ID: 78935

Description: no one.. ..in conversation
Collaboration between Reva Stone and Richard Dyck

Excerpts from statement: 1994
They corresponded through found objects to create the graphic, audio, and programming elements of No One... ...in Conversation.....This correspondence lasted abut eight months. Reva sent Rick the first object, a beautiful 1957 family photograph, and got the "conversation" going. From the photo he approached and created his first Amiga element. Then he sent Reva an object, a 1957 penny (he never sent her what he created, neither did she ever send him what she created). Using the penny, she approached and created her first Mac element. What she created she kept private from him and vice versa. This privacy assured them independence. The exchange of objects itself provided a vital spine for the project: they weren't random objects, but "words" to their conversation. To try to decipher what they were talking about with these objects, Rick kept a list, attempting with it something like dream analysis.


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no one…in conversation

Work ID: 78936

Description: no one.. ..in conversation
Collaboration between Reva Stone and Richard Dyck

Excerpts from statement: 1994
They corresponded through found objects to create the graphic, audio, and programming elements of No One... ...in Conversation.....This correspondence lasted abut eight months. Reva sent Rick the first object, a beautiful 1957 family photograph, and got the "conversation" going. From the photo he approached and created his first Amiga element. Then he sent Reva an object, a 1957 penny (he never sent her what he created, neither did she ever send him what she created). Using the penny, she approached and created her first Mac element. What she created she kept private from him and vice versa. This privacy assured them independence. The exchange of objects itself provided a vital spine for the project: they weren't random objects, but "words" to their conversation. To try to decipher what they were talking about with these objects, Rick kept a list, attempting with it something like dream analysis.


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no one…in conversation

Work ID: 78937

Description: no one.. ..in conversation
Collaboration between Reva Stone and Richard Dyck

Excerpts from statement: 1994
They corresponded through found objects to create the graphic, audio, and programming elements of No One... ...in Conversation.....This correspondence lasted abut eight months. Reva sent Rick the first object, a beautiful 1957 family photograph, and got the "conversation" going. From the photo he approached and created his first Amiga element. Then he sent Reva an object, a 1957 penny (he never sent her what he created, neither did she ever send him what she created). Using the penny, she approached and created her first Mac element. What she created she kept private from him and vice versa. This privacy assured them independence. The exchange of objects itself provided a vital spine for the project: they weren't random objects, but "words" to their conversation. To try to decipher what they were talking about with these objects, Rick kept a list, attempting with it something like dream analysis.


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no one…in conversation

Work ID: 78933

Description: no one.. ..in conversation
Collaboration between Reva Stone and Richard Dyck

Excerpts from statement: 1994
They corresponded through found objects to create the graphic, audio, and programming elements of No One... ...in Conversation.....This correspondence lasted abut eight months. Reva sent Rick the first object, a beautiful 1957 family photograph, and got the "conversation" going. From the photo he approached and created his first Amiga element. Then he sent Reva an object, a 1957 penny (he never sent her what he created, neither did she ever send him what she created). Using the penny, she approached and created her first Mac element. What she created she kept private from him and vice versa. This privacy assured them independence. The exchange of objects itself provided a vital spine for the project: they weren't random objects, but "words" to their conversation. To try to decipher what they were talking about with these objects, Rick kept a list, attempting with it something like dream analysis.


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Shift

Work ID: 78860

Description: Shift
Shift was a collaborative project that involved Tom Stroud, choreographer and artistic director of the Winnipeg Contemporary Dancers; the Winnipeg Art Gallery; Glenn Buhr, composer in residence of the Winnipeg Symphony; Margaret Sweatman, writer; and Hugh Connacher, lighting designer and was shown at the Winnipeg Art Gallery in November 1995. Through the use of sound, light, video projections and three constructed spaces, an experience was created that emulated the movement of visitors/bodies through a gallery. The opportunity to work in combination with actual bodies provided an opportunity to reaffirm the materiality and the somatic experience of our bodies through lived experience.


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Shift

Work ID: 78859

Description: Shift
Shift was a collaborative project that involved Tom Stroud, choreographer and artistic director of the Winnipeg Contemporary Dancers; the Winnipeg Art Gallery; Glenn Buhr, composer in residence of the Winnipeg Symphony; Margaret Sweatman, writer; and Hugh Connacher, lighting designer and was shown at the Winnipeg Art Gallery in November 1995. Through the use of sound, light, video projections and three constructed spaces, an experience was created that emulated the movement of visitors/bodies through a gallery. The opportunity to work in combination with actual bodies provided an opportunity to reaffirm the materiality and the somatic experience of our bodies through lived experience.


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Shift

Work ID: 78861

Description: Shift
Shift was a collaborative project that involved Tom Stroud, choreographer and artistic director of the Winnipeg Contemporary Dancers; the Winnipeg Art Gallery; Glenn Buhr, composer in residence of the Winnipeg Symphony; Margaret Sweatman, writer; and Hugh Connacher, lighting designer and was shown at the Winnipeg Art Gallery in November 1995. Through the use of sound, light, video projections and three constructed spaces, an experience was created that emulated the movement of visitors/bodies through a gallery. The opportunity to work in combination with actual bodies provided an opportunity to reaffirm the materiality and the somatic experience of our bodies through lived experience.


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Shift

Work ID: 78858

Description: Shift
Shift was a collaborative project that involved Tom Stroud, choreographer and artistic director of the Winnipeg Contemporary Dancers; the Winnipeg Art Gallery; Glenn Buhr, composer in residence of the Winnipeg Symphony; Margaret Sweatman, writer; and Hugh Connacher, lighting designer and was shown at the Winnipeg Art Gallery in November 1995. Through the use of sound, light, video projections and three constructed spaces, an experience was created that emulated the movement of visitors/bodies through a gallery. The opportunity to work in combination with actual bodies provided an opportunity to reaffirm the materiality and the somatic experience of our bodies through lived experience.


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Shift

Work ID: 78857

Description: Shift
Shift was a collaborative project that involved Tom Stroud, choreographer and artistic director of the Winnipeg Contemporary Dancers; the Winnipeg Art Gallery; Glenn Buhr, composer in residence of the Winnipeg Symphony; Margaret Sweatman, writer; and Hugh Connacher, lighting designer and was shown at the Winnipeg Art Gallery in November 1995. Through the use of sound, light, video projections and three constructed spaces, an experience was created that emulated the movement of visitors/bodies through a gallery. The opportunity to work in combination with actual bodies provided an opportunity to reaffirm the materiality and the somatic experience of our bodies through lived experience.


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Shift

Work ID: 78855

Description: Shift
Shift was a collaborative project that involved Tom Stroud, choreographer and artistic director of the Winnipeg Contemporary Dancers; the Winnipeg Art Gallery; Glenn Buhr, composer in residence of the Winnipeg Symphony; Margaret Sweatman, writer; and Hugh Connacher, lighting designer and was shown at the Winnipeg Art Gallery in November 1995. Through the use of sound, light, video projections and three constructed spaces, an experience was created that emulated the movement of visitors/bodies through a gallery. The opportunity to work in combination with actual bodies provided an opportunity to reaffirm the materiality and the somatic experience of our bodies through lived experience.


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Interstitial Spaces

Work ID: 78846

Description: Interstitial Spaces
In this work, my intent was to evoke our unacknowledged complicity in the shifts in the stability of our own increasingly technologized bodies. For each exhibition venue, I responded to the specific sites by altering the space of the gallery and the components of the installation.

In the installation at the Dunlop Gallery in Regina, Saskatchewan, the common window wall between the adjoining library and the gallery acted as a metaphoric membrane that sat between the gallery/body and the external world. Through the window of the gallery, intimate enlargements of body/skin slowly dissolved from one image to another. These images were projected onto two layers of theatrical scrim progressing back to the far wall of the gallery. Some images implied or evoked fusion between the body and a computer, others skin/animal pelts. Still others read as internal body parts. A video camera pointed out into the space of the library was triggered by anyone approaching the window. Their image was picked up by the camera and merged into the body projections. Entering the space of the gallery triggered an audiotape.

Embedded into the projected image on the back wall was the following text:

Already have I once been a boy and a girl,
and a bush and a bird,
and a silent fish in the sea.


Empedocles (circa 440 BCE)


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Interstitial Spaces

Work ID: 78854

Description: Interstitial Spaces
In this work, my intent was to evoke our unacknowledged complicity in the shifts in the stability of our own increasingly technologized bodies. For each exhibition venue, I responded to the specific sites by altering the space of the gallery and the components of the installation.

In the installation at the Dunlop Gallery in Regina, Saskatchewan, the common window wall between the adjoining library and the gallery acted as a metaphoric membrane that sat between the gallery/body and the external world. Through the window of the gallery, intimate enlargements of body/skin slowly dissolved from one image to another. These images were projected onto two layers of theatrical scrim progressing back to the far wall of the gallery. Some images implied or evoked fusion between the body and a computer, others skin/animal pelts. Still others read as internal body parts. A video camera pointed out into the space of the library was triggered by anyone approaching the window. Their image was picked up by the camera and merged into the body projections. Entering the space of the gallery triggered an audiotape.

Embedded into the projected image on the back wall was the following text:

Already have I once been a boy and a girl,
and a bush and a bird,
and a silent fish in the sea.


Empedocles (circa 440 BCE)


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Interstitial Spaces

Work ID: 78850

Description: Interstitial Spaces
In this work, my intent was to evoke our unacknowledged complicity in the shifts in the stability of our own increasingly technologized bodies. For each exhibition venue, I responded to the specific sites by altering the space of the gallery and the components of the installation.

In the installation at the Dunlop Gallery in Regina, Saskatchewan, the common window wall between the adjoining library and the gallery acted as a metaphoric membrane that sat between the gallery/body and the external world. Through the window of the gallery, intimate enlargements of body/skin slowly dissolved from one image to another. These images were projected onto two layers of theatrical scrim progressing back to the far wall of the gallery. Some images implied or evoked fusion between the body and a computer, others skin/animal pelts. Still others read as internal body parts. A video camera pointed out into the space of the library was triggered by anyone approaching the window. Their image was picked up by the camera and merged into the body projections. Entering the space of the gallery triggered an audiotape.

Embedded into the projected image on the back wall was the following text:

Already have I once been a boy and a girl,
and a bush and a bird,
and a silent fish in the sea.


Empedocles (circa 440 BCE)


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Interstitial Spaces

Work ID: 78848

Description: Interstitial Spaces
In this work, my intent was to evoke our unacknowledged complicity in the shifts in the stability of our own increasingly technologized bodies. For each exhibition venue, I responded to the specific sites by altering the space of the gallery and the components of the installation.

In the installation at the Dunlop Gallery in Regina, Saskatchewan, the common window wall between the adjoining library and the gallery acted as a metaphoric membrane that sat between the gallery/body and the external world. Through the window of the gallery, intimate enlargements of body/skin slowly dissolved from one image to another. These images were projected onto two layers of theatrical scrim progressing back to the far wall of the gallery. Some images implied or evoked fusion between the body and a computer, others skin/animal pelts. Still others read as internal body parts. A video camera pointed out into the space of the library was triggered by anyone approaching the window. Their image was picked up by the camera and merged into the body projections. Entering the space of the gallery triggered an audiotape.

Embedded into the projected image on the back wall was the following text:

     Already have I once been a boy and a girl,
     and a bush and a bird,
     and a silent fish in the sea.


     Empedocles (circa 440 BCE)


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Interstitial Spaces

Work ID: 78852

Description: Interstitial Spaces
In this work, my intent was to evoke our unacknowledged complicity in the shifts in the stability of our own increasingly technologized bodies. For each exhibition venue, I responded to the specific sites by altering the space of the gallery and the components of the installation.

In the installation at the Dunlop Gallery in Regina, Saskatchewan, the common window wall between the adjoining library and the gallery acted as a metaphoric membrane that sat between the gallery/body and the external world. Through the window of the gallery, intimate enlargements of body/skin slowly dissolved from one image to another. These images were projected onto two layers of theatrical scrim progressing back to the far wall of the gallery. Some images implied or evoked fusion between the body and a computer, others skin/animal pelts. Still others read as internal body parts. A video camera pointed out into the space of the library was triggered by anyone approaching the window. Their image was picked up by the camera and merged into the body projections. Entering the space of the gallery triggered an audiotape.

Embedded into the projected image on the back wall was the following text:

Already have I once been a boy and a girl,
and a bush and a bird,
and a silent fish in the sea.


Empedocles (circa 440 BCE)


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Interstitial Spaces

Work ID: 78853

Description: Interstitial Spaces
In this work, my intent was to evoke our unacknowledged complicity in the shifts in the stability of our own increasingly technologized bodies. For each exhibition venue, I responded to the specific sites by altering the space of the gallery and the components of the installation.

In the installation at the Dunlop Gallery in Regina, Saskatchewan, the common window wall between the adjoining library and the gallery acted as a metaphoric membrane that sat between the gallery/body and the external world. Through the window of the gallery, intimate enlargements of body/skin slowly dissolved from one image to another. These images were projected onto two layers of theatrical scrim progressing back to the far wall of the gallery. Some images implied or evoked fusion between the body and a computer, others skin/animal pelts. Still others read as internal body parts. A video camera pointed out into the space of the library was triggered by anyone approaching the window. Their image was picked up by the camera and merged into the body projections. Entering the space of the gallery triggered an audiotape.

Embedded into the projected image on the back wall was the following text:

Already have I once been a boy and a girl,
and a bush and a bird,
and a silent fish in the sea.


Empedocles (circa 440 BCE)


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Interstitial Spaces

Work ID: 78849

Description: Interstitial Spaces
In this work, my intent was to evoke our unacknowledged complicity in the shifts in the stability of our own increasingly technologized bodies. For each exhibition venue, I responded to the specific sites by altering the space of the gallery and the components of the installation.

In the installation at the Dunlop Gallery in Regina, Saskatchewan, the common window wall between the adjoining library and the gallery acted as a metaphoric membrane that sat between the gallery/body and the external world. Through the window of the gallery, intimate enlargements of body/skin slowly dissolved from one image to another. These images were projected onto two layers of theatrical scrim progressing back to the far wall of the gallery. Some images implied or evoked fusion between the body and a computer, others skin/animal pelts. Still others read as internal body parts. A video camera pointed out into the space of the library was triggered by anyone approaching the window. Their image was picked up by the camera and merged into the body projections. Entering the space of the gallery triggered an audiotape.

Embedded into the projected image on the back wall was the following text:

Already have I once been a boy and a girl,
and a bush and a bird,
and a silent fish in the sea.


Empedocles (circa 440 BCE)


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skin notwithstanding, camera

Work ID: 78931

Description: In collaboration with Richard Dyck


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skin notwithstanding, computers

Work ID: 78927

Description: In collaboration with Richard Dyck


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skin notwithstanding, light on

Work ID: 78928

Description: In collaboration with Richard Dyck


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skin notwithstanding, basin

Work ID: 78930

Description: In collaboration with Richard Dyck


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skin notwithstanding, computers

Work ID: 78926

Description: In collaboration with Richard Dyck


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verdicalBody

Work ID: 78921

Description: veridicalBody
In veridicalBody (1998), I continue to investigate the medical changes are altering our conceptions of life and death. The underlying promise of medical technologies is immortality. Yet we live within vulnerable bodies - bodies that deal daily with trauma, disease, decay and death. What is a factual or truthful body given medical and other technological interventions? Has there every really been a factual body? Hasn't the response to our own bodies always been socially contructed?

On a side wall, a clinical stainless steel device hangs above a stainless steel shelf. When the viewer places a hand on the shelf, an intimate enlargement of their moving hand is projected into the bottom left corner of the panoramic image. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The projected images of viewers' hands are simultaneously recorded onto videotape. This videotape of hands emerging and fading is projected by a third video projector into the right hand corner of the panorama to create a history of the experience of the installation/body.

A slowly moving panorama, responsive to the movement of the viewer in the exhibition space, is projected to fill the far wall of the gallery space. As the viewer moves left, the image moves to the left and continue to move until the viewer changes location. Moving to the right moves the image to right; moving forward gradually zooms the image into pixilated close up; moving backward zooms the image out. The viewer's actions are controlling a continuous landscape of aging, post-surgical bodies.


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verdicalBody

Work ID: 78922

Description: veridicalBody
In veridicalBody (1998), I continue to investigate the medical changes are altering our conceptions of life and death. The underlying promise of medical technologies is immortality. Yet we live within vulnerable bodies - bodies that deal daily with trauma, disease, decay and death. What is a factual or truthful body given medical and other technological interventions? Has there every really been a factual body? Hasn't the response to our own bodies always been socially contructed?

On a side wall, a clinical stainless steel device hangs above a stainless steel shelf. When the viewer places a hand on the shelf, an intimate enlargement of their moving hand is projected into the bottom left corner of the panoramic image. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The projected images of viewers' hands are simultaneously recorded onto videotape. This videotape of hands emerging and fading is projected by a third video projector into the right hand corner of the panorama to create a history of the experience of the installation/body.

A slowly moving panorama, responsive to the movement of the viewer in the exhibition space, is projected to fill the far wall of the gallery space. As the viewer moves left, the image moves to the left and continue to move until the viewer changes location. Moving to the right moves the image to right; moving forward gradually zooms the image into pixilated close up; moving backward zooms the image out. The viewer's actions are controlling a continuous landscape of aging, post-surgical bodies.


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verdicalBody

Work ID: 78925

Description: veridicalBody
In veridicalBody (1998), I continue to investigate the medical changes are altering our conceptions of life and death. The underlying promise of medical technologies is immortality. Yet we live within vulnerable bodies - bodies that deal daily with trauma, disease, decay and death. What is a factual or truthful body given medical and other technological interventions? Has there every really been a factual body? Hasn't the response to our own bodies always been socially contructed?

On a side wall, a clinical stainless steel device hangs above a stainless steel shelf. When the viewer places a hand on the shelf, an intimate enlargement of their moving hand is projected into the bottom left corner of the panoramic image. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The projected images of viewers' hands are simultaneously recorded onto videotape. This videotape of hands emerging and fading is projected by a third video projector into the right hand corner of the panorama to create a history of the experience of the installation/body.

A slowly moving panorama, responsive to the movement of the viewer in the exhibition space, is projected to fill the far wall of the gallery space. As the viewer moves left, the image moves to the left and continue to move until the viewer changes location. Moving to the right moves the image to right; moving forward gradually zooms the image into pixilated close up; moving backward zooms the image out. The viewer's actions are controlling a continuous landscape of aging, post-surgical bodies.


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The Multiple and Mutable Subject

Work ID: 78867

Description: The Multiple and Mutable Subject
Symposium 1999, curated by Vera Lemecha and Reva Stone
Anthology published by St. Norbert Arts Centre, co-edited by Reva Stone and Vera Lemecha, 2001.
ISBN 1-896699-15-4
http://www.snacc.mb.ca


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sentientBody

Work ID: 78862

Description: sentientBody
In sentientBody, my intent is to explore the shifts in the stability of our own increasingly technologized bodies by pointing to the body as a transformative site constantly in the process of becoming.

On one wall of the gallery, a large video projection contains imagery in which the motion of waves dragging over sand or over our bodies becomes indistinguishable to suggest bodily mutability over time.

In the middle of the gallery, a stainless steel container is filled with slowly circulating water. When the viewer walks toward the container, an image of their moving body is projected downward into the water. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The water also decays over time.

Emerging from the stainless steel container is the sound of a pump and motor calibrated to pump the water at the same rate as we breathe. The 'breathing' water moving through the stainless steel container suggests internal liquids moving through the body, the fluids from which we’ve developed, as well as a technological life support system.

Credits
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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sentientBody

Work ID: 78863

Description: sentientBody
In sentientBody, my intent is to explore the shifts in the stability of our own increasingly technologized bodies by pointing to the body as a transformative site constantly in the process of becoming.

On one wall of the gallery, a large video projection contains imagery in which the motion of waves dragging over sand or over our bodies becomes indistinguishable to suggest bodily mutability over time.

In the middle of the gallery, a stainless steel container is filled with slowly circulating water. When the viewer walks toward the container, an image of their moving body is projected downward into the water. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The water also decays over time.

Emerging from the stainless steel container is the sound of a pump and motor calibrated to pump the water at the same rate as we breathe. The 'breathing' water moving through the stainless steel container suggests internal liquids moving through the body, the fluids from which we’ve developed, as well as a technological life support system.

Credits
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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sentientBody

Work ID: 78864

Description: sentientBody
In sentientBody, my intent is to explore the shifts in the stability of our own increasingly technologized bodies by pointing to the body as a transformative site constantly in the process of becoming.

On one wall of the gallery, a large video projection contains imagery in which the motion of waves dragging over sand or over our bodies becomes indistinguishable to suggest bodily mutability over time.

In the middle of the gallery, a stainless steel container is filled with slowly circulating water. When the viewer walks toward the container, an image of their moving body is projected downward into the water. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The water also decays over time.

Emerging from the stainless steel container is the sound of a pump and motor calibrated to pump the water at the same rate as we breathe. The 'breathing' water moving through the stainless steel container suggests internal liquids moving through the body, the fluids from which we’ve developed, as well as a technological life support system.

Credits
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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sentientBody

Work ID: 78865

Description: sentientBody
In sentientBody, my intent is to explore the shifts in the stability of our own increasingly technologized bodies by pointing to the body as a transformative site constantly in the process of becoming.

On one wall of the gallery, a large video projection contains imagery in which the motion of waves dragging over sand or over our bodies becomes indistinguishable to suggest bodily mutability over time.

In the middle of the gallery, a stainless steel container is filled with slowly circulating water. When the viewer walks toward the container, an image of their moving body is projected downward into the water. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The water also decays over time.

Emerging from the stainless steel container is the sound of a pump and motor calibrated to pump the water at the same rate as we breathe. The 'breathing' water moving through the stainless steel container suggests internal liquids moving through the body, the fluids from which we’ve developed, as well as a technological life support system.

Credits
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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The Multiple and Mutable Subject

Work ID: 78866

Description: The Multiple and Mutable Subject
Symposium 1999, curated by Vera Lemecha and Reva Stone
Anthology published by St. Norbert Arts Centre, co-edited by Reva Stone and Vera Lemecha, 2001.
ISBN 1-896699-15-4
http://www.snacc.mb.ca


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verdicalBody

Work ID: 78924

Description: veridicalBody
In veridicalBody (1998), I continue to investigate the medical changes are altering our conceptions of life and death. The underlying promise of medical technologies is immortality. Yet we live within vulnerable bodies - bodies that deal daily with trauma, disease, decay and death. What is a factual or truthful body given medical and other technological interventions? Has there every really been a factual body? Hasn't the response to our own bodies always been socially contructed?

On a side wall, a clinical stainless steel device hangs above a stainless steel shelf. When the viewer places a hand on the shelf, an intimate enlargement of their moving hand is projected into the bottom left corner of the panoramic image. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The projected images of viewers' hands are simultaneously recorded onto videotape. This videotape of hands emerging and fading is projected by a third video projector into the right hand corner of the panorama to create a history of the experience of the installation/body.

A slowly moving panorama, responsive to the movement of the viewer in the exhibition space, is projected to fill the far wall of the gallery space. As the viewer moves left, the image moves to the left and continue to move until the viewer changes location. Moving to the right moves the image to right; moving forward gradually zooms the image into pixilated close up; moving backward zooms the image out. The viewer's actions are controlling a continuous landscape of aging, post-surgical bodies.


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verdicalBody

Work ID: 78923

Description: veridicalBody
In veridicalBody (1998), I continue to investigate the medical changes are altering our conceptions of life and death. The underlying promise of medical technologies is immortality. Yet we live within vulnerable bodies - bodies that deal daily with trauma, disease, decay and death. What is a factual or truthful body given medical and other technological interventions? Has there every really been a factual body? Hasn't the response to our own bodies always been socially contructed?

On a side wall, a clinical stainless steel device hangs above a stainless steel shelf. When the viewer places a hand on the shelf, an intimate enlargement of their moving hand is projected into the bottom left corner of the panoramic image. First projected in real time, the image is then captured and projected several more times. Each time the image is projected it deteriorates and fades until it disappears. The projected images of viewers' hands are simultaneously recorded onto videotape. This videotape of hands emerging and fading is projected by a third video projector into the right hand corner of the panorama to create a history of the experience of the installation/body.

A slowly moving panorama, responsive to the movement of the viewer in the exhibition space, is projected to fill the far wall of the gallery space. As the viewer moves left, the image moves to the left and continue to move until the viewer changes location. Moving to the right moves the image to right; moving forward gradually zooms the image into pixilated close up; moving backward zooms the image out. The viewer's actions are controlling a continuous landscape of aging, post-surgical bodies.


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Carnevale 3.0

Work ID: 78868

Description: Carnevale 3.0
Carnevale 3.0 consists of a life-sized, double aluminum cutout surrogate of the artist as a young girl that moves through the gallery space on a robotic platform. Sandwiched between two identical cutouts are a small video camera and a small video projector. As visitors enter the gallery space, the figure interacts with them by turning and moving toward them. At random intervals, their image and movement is video captured. These images are combined and overlaid with previously stored images and projected outward from its metal body through the small video projector. Carnevale 3.0 carries images from each of its venues to the next, building a database of lived experience in which the captured video images become memories of the original event. As a mediator of experience this robotic entity has the ability to manifest human behavior by generating responsive movements, processing information, and accessing long term or short term memory. Recollection, physicality and sentience become mutable entities.

Credits
Dave Sandeman - Programmer, machinist
Chad Harris - Machinist
Victor Goertzen - Technologist
Richard-Max Tremblay (Musée d'art contemporain de Montréal) - Photographer


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Carnevale 3.0

Work ID: 78873

Description: Carnevale 3.0
Carnevale 3.0 consists of a life-sized, double aluminum cutout surrogate of the artist as a young girl that moves through the gallery space on a robotic platform. Sandwiched between two identical cutouts are a small video camera and a small video projector. As visitors enter the gallery space, the figure interacts with them by turning and moving toward them. At random intervals, their image and movement is video captured. These images are combined and overlaid with previously stored images and projected outward from its metal body through the small video projector. Carnevale 3.0 carries images from each of its venues to the next, building a database of lived experience in which the captured video images become memories of the original event. As a mediator of experience this robotic entity has the ability to manifest human behavior by generating responsive movements, processing information, and accessing long term or short term memory. Recollection, physicality and sentience become mutable entities.

Credits
Dave Sandeman - Programmer, machinist
Chad Harris - Machinist
Victor Goertzen - Technologist
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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Carnevale 3.0, camera

Work ID: 78876

Description: Carnevale 3.0
Carnevale 3.0 consists of a life-sized, double aluminum cutout surrogate of the artist as a young girl that moves through the gallery space on a robotic platform. Sandwiched between two identical cutouts are a small video camera and a small video projector. As visitors enter the gallery space, the figure interacts with them by turning and moving toward them. At random intervals, their image and movement is video captured. These images are combined and overlaid with previously stored images and projected outward from its metal body through the small video projector. Carnevale 3.0 carries images from each of its venues to the next, building a database of lived experience in which the captured video images become memories of the original event. As a mediator of experience this robotic entity has the ability to manifest human behavior by generating responsive movements, processing information, and accessing long term or short term memory. Recollection, physicality and sentience become mutable entities.

Credits
Dave Sandeman - Programmer, machinist
Chad Harris - Machinist
Victor Goertzen - Technologist
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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Carnevale 3.0

Work ID: 78872

Description: Carnevale 3.0
Carnevale 3.0 consists of a life-sized, double aluminum cutout surrogate of the artist as a young girl that moves through the gallery space on a robotic platform. Sandwiched between two identical cutouts are a small video camera and a small video projector. As visitors enter the gallery space, the figure interacts with them by turning and moving toward them. At random intervals, their image and movement is video captured. These images are combined and overlaid with previously stored images and projected outward from its metal body through the small video projector. Carnevale 3.0 carries images from each of its venues to the next, building a database of lived experience in which the captured video images become memories of the original event. As a mediator of experience this robotic entity has the ability to manifest human behavior by generating responsive movements, processing information, and accessing long term or short term memory. Recollection, physicality and sentience become mutable entities.

Credits
Dave Sandeman - Programmer, machinist
Chad Harris - Machinist
Victor Goertzen - Technologist
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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Carnevale 3.0

Work ID: 78870

Description: Carnevale 3.0
Carnevale 3.0 consists of a life-sized, double aluminum cutout surrogate of the artist as a young girl that moves through the gallery space on a robotic platform. Sandwiched between two identical cutouts are a small video camera and a small video projector. As visitors enter the gallery space, the figure interacts with them by turning and moving toward them. At random intervals, their image and movement is video captured. These images are combined and overlaid with previously stored images and projected outward from its metal body through the small video projector. Carnevale 3.0 carries images from each of its venues to the next, building a database of lived experience in which the captured video images become memories of the original event. As a mediator of experience this robotic entity has the ability to manifest human behavior by generating responsive movements, processing information, and accessing long term or short term memory. Recollection, physicality and sentience become mutable entities.

Credits
Dave Sandeman - Programmer, machinist
Chad Harris - Machinist
Victor Goertzen - Technologist
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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Carnevale 3.0, platform

Work ID: 78875

Description: Carnevale 3.0
Carnevale 3.0 consists of a life-sized, double aluminum cutout surrogate of the artist as a young girl that moves through the gallery space on a robotic platform. Sandwiched between two identical cutouts are a small video camera and a small video projector. As visitors enter the gallery space, the figure interacts with them by turning and moving toward them. At random intervals, their image and movement is video captured. These images are combined and overlaid with previously stored images and projected outward from its metal body through the small video projector. Carnevale 3.0 carries images from each of its venues to the next, building a database of lived experience in which the captured video images become memories of the original event. As a mediator of experience this robotic entity has the ability to manifest human behavior by generating responsive movements, processing information, and accessing long term or short term memory. Recollection, physicality and sentience become mutable entities.

Credits
Dave Sandeman - Programmer, machinist
Chad Harris - Machinist
Victor Goertzen - Technologist
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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Carnevale 3.0

Work ID: 78869

Description: Carnevale 3.0
Carnevale 3.0 consists of a life-sized, double aluminum cutout surrogate of the artist as a young girl that moves through the gallery space on a robotic platform. Sandwiched between two identical cutouts are a small video camera and a small video projector. As visitors enter the gallery space, the figure interacts with them by turning and moving toward them. At random intervals, their image and movement is video captured. These images are combined and overlaid with previously stored images and projected outward from its metal body through the small video projector. Carnevale 3.0 carries images from each of its venues to the next, building a database of lived experience in which the captured video images become memories of the original event. As a mediator of experience this robotic entity has the ability to manifest human behavior by generating responsive movements, processing information, and accessing long term or short term memory. Recollection, physicality and sentience become mutable entities.

Credits
Dave Sandeman - Programmer, machinist
Chad Harris - Machinist
Victor Goertzen - Technologist
Kristine Thoreson (The Walter Phillips Gallery, Banff) - Photographer


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Carnevale 3.0

Work ID: 78874

Description: Carnevale 3.0
Carnevale 3.0 consists of a life-sized, double aluminum cutout surrogate of the artist as a young girl that moves through the gallery space on a robotic platform. Sandwiched between two identical cutouts are a small video camera and a small video projector. As visitors enter the gallery space, the figure interacts with them by turning and moving toward them. At random intervals, their image and movement is video captured. These images are combined and overlaid with previously stored images and projected outward from its metal body through the small video projector. Carnevale 3.0 carries images from each of its venues to the next, building a database of lived experience in which the captured video images become memories of the original event. As a mediator of experience this robotic entity has the ability to manifest human behavior by generating responsive movements, processing information, and accessing long term or short term memory. Recollection, physicality and sentience become mutable entities.

Credits
Dave Sandeman - Programmer, machinist
Chad Harris - Machinist
Victor Goertzen - Technologist
Ernest Mayer (The Winnipeg Art Gallery) - Photographer


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Imaginal Expression 5

Work ID: 78903

Description: Imaginal Expression Print Series

In the early 1990's, I completed an installation that consisted of three-dimensional images of protein molecules. This installation implicated the body in a complex interplay between representations of embodiment and assumptions underlying visualization technology. The molecules were wrapped with scanned imagery that referenced the living body—flesh, hair, blood vessels, bruising, and scarring. Details from the wrapped three-dimensional molecules were then rendered from the custom software program to create the Imaginal Expression Series of 8 giclee prints.


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Imaginal Expression

Work ID: 78884

Description: Imaginal Expression

In Imaginal Expression, I continue to explore issues surrounding technology’s reconfiguration of the human body. The imagery is derived from technological representations of protein molecules that make up the basic units of living cells and direct all biological processes. They are responsible for alterations in the genetic makeup of all organisms. I use these molecular components to provide a visual metaphor through which I can express my questions and concerns about an expanding scientific field that has the potential to change the very nature of what it means to be human.

Credits
David Kelly - 3D Programmer
Ernest Mayer (The Winnipeg Art Gallery) – Photographer


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Imaginal Expression 1

Work ID: 78899

Description: Imaginal Expression Print Series

In the early 1990's, I completed an installation that consisted of three-dimensional images of protein molecules. This installation implicated the body in a complex interplay between representations of embodiment and assumptions underlying visualization technology. The molecules were wrapped with scanned imagery that referenced the living body—flesh, hair, blood vessels, bruising, and scarring. Details from the wrapped three-dimensional molecules were then rendered from the custom software program to create the Imaginal Expression Series of 8 giclee prints.


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Imaginal Expression

Work ID: 78877

Description: Imaginal Expression

In Imaginal Expression, I continue to explore issues surrounding technology’s reconfiguration of the human body. The imagery is derived from technological representations of protein molecules that make up the basic units of living cells and direct all biological processes. They are responsible for alterations in the genetic makeup of all organisms. I use these molecular components to provide a visual metaphor through which I can express my questions and concerns about an expanding scientific field that has the potential to change the very nature of what it means to be human.

Credits
David Kelly - 3D Programmer
Ernest Mayer (The Winnipeg Art Gallery) – Photographer


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Imaginal Expression

Work ID: 78885

Description: Imaginal Expression

In Imaginal Expression, I continue to explore issues surrounding technology’s reconfiguration of the human body. The imagery is derived from technological representations of protein molecules that make up the basic units of living cells and direct all biological processes. They are responsible for alterations in the genetic makeup of all organisms. I use these molecular components to provide a visual metaphor through which I can express my questions and concerns about an expanding scientific field that has the potential to change the very nature of what it means to be human.

Credits
David Kelly - 3D Programmer
Ernest Mayer (The Winnipeg Art Gallery) – Photographer


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Imaginal Expression 3

Work ID: 78901

Description: Imaginal Expression Print Series

In the early 1990's, I completed an installation that consisted of three-dimensional images of protein molecules. This installation implicated the body in a complex interplay between representations of embodiment and assumptions underlying visualization technology. The molecules were wrapped with scanned imagery that referenced the living body—flesh, hair, blood vessels, bruising, and scarring. Details from the wrapped three-dimensional molecules were then rendered from the custom software program to create the Imaginal Expression Series of 8 giclee prints.


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Imaginal Expression 6

Work ID: 78904

Description: Imaginal Expression Print Series

In the early 1990's, I completed an installation that consisted of three-dimensional images of protein molecules. This installation implicated the body in a complex interplay between representations of embodiment and assumptions underlying visualization technology. The molecules were wrapped with scanned imagery that referenced the living body—flesh, hair, blood vessels, bruising, and scarring. Details from the wrapped three-dimensional molecules were then rendered from the custom software program to create the Imaginal Expression Series of 8 giclee prints.


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Imaginal Expression

Work ID: 78882

Description: Imaginal Expression

In Imaginal Expression, I continue to explore issues surrounding technology’s reconfiguration of the human body. The imagery is derived from technological representations of protein molecules that make up the basic units of living cells and direct all biological processes. They are responsible for alterations in the genetic makeup of all organisms. I use these molecular components to provide a visual metaphor through which I can express my questions and concerns about an expanding scientific field that has the potential to change the very nature of what it means to be human.

Credits
David Kelly - 3D Programmer
Ernest Mayer (The Winnipeg Art Gallery) – Photographer


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Imaginal Expression

Work ID: 78880

Description: Imaginal Expression

In Imaginal Expression, I continue to explore issues surrounding technology’s reconfiguration of the human body. The imagery is derived from technological representations of protein molecules that make up the basic units of living cells and direct all biological processes. They are responsible for alterations in the genetic makeup of all organisms. I use these molecular components to provide a visual metaphor through which I can express my questions and concerns about an expanding scientific field that has the potential to change the very nature of what it means to be human.

Credits
David Kelly - 3D Programmer
Ernest Mayer (The Winnipeg Art Gallery) – Photographer


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Imaginal Expression

Work ID: 78883

Description: Imaginal Expression

In Imaginal Expression, I continue to explore issues surrounding technology’s reconfiguration of the human body. The imagery is derived from technological representations of protein molecules that make up the basic units of living cells and direct all biological processes. They are responsible for alterations in the genetic makeup of all organisms. I use these molecular components to provide a visual metaphor through which I can express my questions and concerns about an expanding scientific field that has the potential to change the very nature of what it means to be human.

Credits
David Kelly - 3D Programmer
Ernest Mayer (The Winnipeg Art Gallery) – Photographer


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Imaginal Expression 10

Work ID: 78906

Description: Imaginal Expression Print Series

In the early 1990's, I completed an installation that consisted of three-dimensional images of protein molecules. This installation implicated the body in a complex interplay between representations of embodiment and assumptions underlying visualization technology. The molecules were wrapped with scanned imagery that referenced the living body—flesh, hair, blood vessels, bruising, and scarring. Details from the wrapped three-dimensional molecules were then rendered from the custom software program to create the Imaginal Expression Series of 8 giclee prints.


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Imaginal Expression 7

Work ID: 78905

Description: Imaginal Expression Print Series

In the early 1990's, I completed an installation that consisted of three-dimensional images of protein molecules. This installation implicated the body in a complex interplay between representations of embodiment and assumptions underlying visualization technology. The molecules were wrapped with scanned imagery that referenced the living body—flesh, hair, blood vessels, bruising, and scarring. Details from the wrapped three-dimensional molecules were then rendered from the custom software program to create the Imaginal Expression Series of 8 giclee prints.


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Imaginal Expression 4

Work ID: 78902

Description: Imaginal Expression Print Series

In the early 1990's, I completed an installation that consisted of three-dimensional images of protein molecules. This installation implicated the body in a complex interplay between representations of embodiment and assumptions underlying visualization technology. The molecules were wrapped with scanned imagery that referenced the living body—flesh, hair, blood vessels, bruising, and scarring. Details from the wrapped three-dimensional molecules were then rendered from the custom software program to create the Imaginal Expression Series of 8 giclee prints.


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Imaginal Expression

Work ID: 78881

Description: Imaginal Expression

In Imaginal Expression, I continue to explore issues surrounding technology’s reconfiguration of the human body. The imagery is derived from technological representations of protein molecules that make up the basic units of living cells and direct all biological processes. They are responsible for alterations in the genetic makeup of all organisms. I use these molecular components to provide a visual metaphor through which I can express my questions and concerns about an expanding scientific field that has the potential to change the very nature of what it means to be human.

Credits
David Kelly - 3D Programmer
Ernest Mayer (The Winnipeg Art Gallery) – Photographer


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Imaginal Expression

Work ID: 78879

Description: Imaginal Expression

In Imaginal Expression, I continue to explore issues surrounding technology’s reconfiguration of the human body. The imagery is derived from technological representations of protein molecules that make up the basic units of living cells and direct all biological processes. They are responsible for alterations in the genetic makeup of all organisms. I use these molecular components to provide a visual metaphor through which I can express my questions and concerns about an expanding scientific field that has the potential to change the very nature of what it means to be human.

Credits
David Kelly - 3D Programmer
Ernest Mayer (The Winnipeg Art Gallery) – Photographer


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Imaginal Expression 2

Work ID: 78900

Description: Imaginal Expression Print Series

In the early 1990's, I completed an installation that consisted of three-dimensional images of protein molecules. This installation implicated the body in a complex interplay between representations of embodiment and assumptions underlying visualization technology. The molecules were wrapped with scanned imagery that referenced the living body—flesh, hair, blood vessels, bruising, and scarring. Details from the wrapped three-dimensional molecules were then rendered from the custom software program to create the Imaginal Expression Series of 8 giclee prints.


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Engram 12, Print Series

Work ID: 78918

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Engram 6, Print Series

Work ID: 78912

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Engram 3, Print Series

Work ID: 78909

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Engram 5, Print Series

Work ID: 78911

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Engram 2, Print Series

Work ID: 78908

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Engram 13, Print Series

Work ID: 78919

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Portal

Work ID: 78890

Description: Portal

Portal is an interactive installation work that uses altered cell phones to investigate how networked devices for human communication are dramatically transforming the intersections between our bodies, our consciousness and our machines. The phones are programmed to perform a series of specific behaviours that give them the appearance of sentience. The use of recorded audio and video, rotating motors, video capture to evolve the content, and the phone's accelerometer for touch response all add to the illusion of consciousness. This work is in its final testing stages.

Credits
Andrew Winton - Circuit Board Design/Electronics
Chad Harris - Mechanical Design Technologist
Felix Jodoin - Symbian, C++ and Ruby Programmer


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Engram 11, Print Series

Work ID: 78917

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Portal

Work ID: 78889

Description: Portal

Portal is an interactive installation work that uses altered cell phones to investigate how networked devices for human communication are dramatically transforming the intersections between our bodies, our consciousness and our machines. The phones are programmed to perform a series of specific behaviours that give them the appearance of sentience. The use of recorded audio and video, rotating motors, video capture to evolve the content, and the phone's accelerometer for touch response all add to the illusion of consciousness. This work is in its final testing stages.

Credits
Andrew Winton - Circuit Board Design/Electronics
Chad Harris - Mechanical Design Technologist
Felix Jodoin - Symbian, C++ and Ruby Programmer


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Engram 10, Print Series

Work ID: 78916

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Engram 1, Print Series

Work ID: 78907

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Date Made:

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Portal

Work ID: 78886

Description: Portal

Portal is an interactive installation work that uses altered cell phones to investigate how networked devices for human communication are dramatically transforming the intersections between our bodies, our consciousness and our machines. The phones are programmed to perform a series of specific behaviours that give them the appearance of sentience. The use of recorded audio and video, rotating motors, video capture to evolve the content, and the phone's accelerometer for touch response all add to the illusion of consciousness. This work is in its final testing stages.

Credits
Andrew Winton - Circuit Board Design/Electronics
Chad Harris - Mechanical Design Technologist
Felix Jodoin - Symbian, C++ and Ruby Programmer


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Date Made:

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Engram 9, Print Series

Work ID: 78915

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


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Date Made:

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Engram 7, Print Series

Work ID: 78913

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

Collection:

Date Made:

Materials:

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Portal

Work ID: 78888

Description: Portal

Portal is an interactive installation work that uses altered cell phones to investigate how networked devices for human communication are dramatically transforming the intersections between our bodies, our consciousness and our machines. The phones are programmed to perform a series of specific behaviours that give them the appearance of sentience. The use of recorded audio and video, rotating motors, video capture to evolve the content, and the phone's accelerometer for touch response all add to the illusion of consciousness. This work is in its final testing stages.

Credits
Andrew Winton - Circuit Board Design/Electronics
Chad Harris - Mechanical Design Technologist
Felix Jodoin - Symbian, C++ and Ruby Programmer


Collection:

Date Made:

Materials:

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Engram 8, Print Series

Work ID: 78914

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

Collection:

Date Made:

Materials:

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Portal

Work ID: 78887

Description: Portal

Portal is an interactive installation work that uses altered cell phones to investigate how networked devices for human communication are dramatically transforming the intersections between our bodies, our consciousness and our machines. The phones are programmed to perform a series of specific behaviours that give them the appearance of sentience. The use of recorded audio and video, rotating motors, video capture to evolve the content, and the phone's accelerometer for touch response all add to the illusion of consciousness. This work is in its final testing stages.

Credits
Andrew Winton - Circuit Board Design/Electronics
Chad Harris - Mechanical Design Technologist
Felix Jodoin - Symbian, C++ and Ruby Programmer


Collection:

Date Made:

Materials:

Virtual Collection:

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Engram 4, Print Series

Work ID: 78910

Description: Engram Print Series

‘Engram’ is an historical, hypothetical concept coined by memory researcher Richard Semon, as a way to explain the way in which memory traces are stored as biophysical or biochemical changes in the brain.

Each of the images in this series suggests a fleeting moment captured in time. They are iconic fragments of common life experiences intended to remind us of how our identities are constructed from memory and bodily existence.

The Engram Series is part of a multi-faceted body of work that includes robotic installations such as Carnevale (2002) and Portal (2012). This work investigates the cultural, social, and technological contexts that give rise to consciousness, thought and memory.


Measurements: 73.66 x 91.44 cm

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Carrier Signal

Work ID: 78895

Description: Carrier Signal

Hilary Harp (USA) and Reva Stone (Canada) collaborated to create this work that uses vintage radios to mark the centenary of the birth of John Cage (Sept. 5, 1912) and the 20th anniversary of his death (Aug. 12, 1992). This work takes into account the impending demise of analog radio and its replacement by a digital signal. As a result of this technological change, important compositions of John Cage's work for radio which includes Radio Music (1955) and Imaginary Landscape No. 4 (1951) may soon not be performable at all.

Cage’s works for radio were based on scores developed through chance operations, which designated a series of tunings and volumes for radios. The compositions that resulted included static between stations, silence, and bursts of talk and music. In Cage’s compositions live performers adjusted the knobs on the radio according to Cage’s score. We developed an electro-mechanical system, using programmable stepper motors to tune vintage radios, producing similar compositions. Our system includes the capacity to record the compositions, preserving the sounds of the soon to be obsolete radio signals in a database for our future use.

Credits
Hilary Harp - collaborator and video editor


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Instructograph

Work ID: 78897

Description: Instructograph

Instructograph was commissioned by Grant Guy for his Adhere and Deny Theatre, in 2011. I was asked to make a small circus object no bigger than a bread box. It has become the first in a series of ambiguous, obsolete objects that I plan to re-purpose.

An HDMI monitor is built into the top of the lid. A glass shelf adds a second layer inside the box. These shelves hold a small Beagleboard computer, an external hard drive, an infrared sensor, the original cranking mechanism, etc. In the video documentation provided, you can see the Linux operating system on the screen. The operating system is installed on an SD card.

When the Instructograph is first plugged in the computer starts up, a light comes on inside the box to reveal the inner workings through a plexi glass window that was cut into the front of the box, and a random display of videos starts to show on the screen. These introductory videos consist of diverse images and the musical work the Entry of the Gladiators that is commonly associated with the circus. These videos continue to play until the crank at the side of the box is turned. At that point, the videos switch to another group of videos that refer to the history of the circus.

Credits
Felix Jodoin - Programmer
Richard Sipinski - Development


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Carrier Signal

Work ID: 78894

Description: Carrier Signal

Hilary Harp (USA) and Reva Stone (Canada) collaborated to create this work that uses vintage radios to mark the centenary of the birth of John Cage (Sept. 5, 1912) and the 20th anniversary of his death (Aug. 12, 1992). This work takes into account the impending demise of analog radio and its replacement by a digital signal. As a result of this technological change, important compositions of John Cage's work for radio which includes Radio Music (1955) and Imaginary Landscape No. 4 (1951) may soon not be performable at all.

Cage’s works for radio were based on scores developed through chance operations, which designated a series of tunings and volumes for radios. The compositions that resulted included static between stations, silence, and bursts of talk and music. In Cage’s compositions live performers adjusted the knobs on the radio according to Cage’s score. We developed an electro-mechanical system, using programmable stepper motors to tune vintage radios, producing similar compositions. Our system includes the capacity to record the compositions, preserving the sounds of the soon to be obsolete radio signals in a database for our future use.

Credits
Hilary Harp - collaborator and video editor


Collection:

Date Made:

Materials:

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Carrier Signal

Work ID: 78891

Description: Carrier Signal

Hilary Harp (USA) and Reva Stone (Canada) collaborated to create this work that uses vintage radios to mark the centenary of the birth of John Cage (Sept. 5, 1912) and the 20th anniversary of his death (Aug. 12, 1992). This work takes into account the impending demise of analog radio and its replacement by a digital signal. As a result of this technological change, important compositions of John Cage's work for radio which includes Radio Music (1955) and Imaginary Landscape No. 4 (1951) may soon not be performable at all.

Cage’s works for radio were based on scores developed through chance operations, which designated a series of tunings and volumes for radios. The compositions that resulted included static between stations, silence, and bursts of talk and music. In Cage’s compositions live performers adjusted the knobs on the radio according to Cage’s score. We developed an electro-mechanical system, using programmable stepper motors to tune vintage radios, producing similar compositions. Our system includes the capacity to record the compositions, preserving the sounds of the soon to be obsolete radio signals in a database for our future use.

Credits
Hilary Harp - collaborator and video editor


Collection:

Date Made:

Materials:

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Carrier Signal

Work ID: 78893

Description: Carrier Signal

Hilary Harp (USA) and Reva Stone (Canada) collaborated to create this work that uses vintage radios to mark the centenary of the birth of John Cage (Sept. 5, 1912) and the 20th anniversary of his death (Aug. 12, 1992). This work takes into account the impending demise of analog radio and its replacement by a digital signal. As a result of this technological change, important compositions of John Cage's work for radio which includes Radio Music (1955) and Imaginary Landscape No. 4 (1951) may soon not be performable at all.

Cage’s works for radio were based on scores developed through chance operations, which designated a series of tunings and volumes for radios. The compositions that resulted included static between stations, silence, and bursts of talk and music. In Cage’s compositions live performers adjusted the knobs on the radio according to Cage’s score. We developed an electro-mechanical system, using programmable stepper motors to tune vintage radios, producing similar compositions. Our system includes the capacity to record the compositions, preserving the sounds of the soon to be obsolete radio signals in a database for our future use.

Credits
Hilary Harp - collaborator and video editor


Collection:

Date Made:

Materials:

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Instructograph

Work ID: 78896

Description: Instructograph

Instructograph was commissioned by Grant Guy for his Adhere and Deny Theatre, in 2011. I was asked to make a small circus object no bigger than a bread box. It has become the first in a series of ambiguous, obsolete objects that I plan to re-purpose.

An HDMI monitor is built into the top of the lid. A glass shelf adds a second layer inside the box. These shelves hold a small Beagleboard computer, an external hard drive, an infrared sensor, the original cranking mechanism, etc. In the video documentation provided, you can see the Linux operating system on the screen. The operating system is installed on an SD card.

When the Instructograph is first plugged in the computer starts up, a light comes on inside the box to reveal the inner workings through a plexi glass window that was cut into the front of the box, and a random display of videos starts to show on the screen. These introductory videos consist of diverse images and the musical work the Entry of the Gladiators that is commonly associated with the circus. These videos continue to play until the crank at the side of the box is turned. At that point, the videos switch to another group of videos that refer to the history of the circus.

Credits
Felix Jodoin - Programmer
Richard Sipinski - Development


Collection:

Date Made:

Materials:

Virtual Collection:

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Carrier Signal

Work ID: 78892

Description: Carrier Signal

Hilary Harp (USA) and Reva Stone (Canada) collaborated to create this work that uses vintage radios to mark the centenary of the birth of John Cage (Sept. 5, 1912) and the 20th anniversary of his death (Aug. 12, 1992). This work takes into account the impending demise of analog radio and its replacement by a digital signal. As a result of this technological change, important compositions of John Cage's work for radio which includes Radio Music (1955) and Imaginary Landscape No. 4 (1951) may soon not be performable at all.

Cage’s works for radio were based on scores developed through chance operations, which designated a series of tunings and volumes for radios. The compositions that resulted included static between stations, silence, and bursts of talk and music. In Cage’s compositions live performers adjusted the knobs on the radio according to Cage’s score. We developed an electro-mechanical system, using programmable stepper motors to tune vintage radios, producing similar compositions. Our system includes the capacity to record the compositions, preserving the sounds of the soon to be obsolete radio signals in a database for our future use.

Credits
Hilary Harp - collaborator and video editor


Collection:

Date Made:

Materials:

Virtual Collection:

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Instructograph

Work ID: 78898

Description: Instructograph

Instructograph was commissioned by Grant Guy for his Adhere and Deny Theatre, in 2011. I was asked to make a small circus object no bigger than a bread box. It has become the first in a series of ambiguous, obsolete objects that I plan to re-purpose.

An HDMI monitor is built into the top of the lid. A glass shelf adds a second layer inside the box. These shelves hold a small Beagleboard computer, an external hard drive, an infrared sensor, the original cranking mechanism, etc. In the video documentation provided, you can see the Linux operating system on the screen. The operating system is installed on an SD card.

When the Instructograph is first plugged in the computer starts up, a light comes on inside the box to reveal the inner workings through a plexi glass window that was cut into the front of the box, and a random display of videos starts to show on the screen. These introductory videos consist of diverse images and the musical work the Entry of the Gladiators that is commonly associated with the circus. These videos continue to play until the crank at the side of the box is turned. At that point, the videos switch to another group of videos that refer to the history of the circus.

Credits
Felix Jodoin - Programmer
Richard Sipinski - Development


Collection:

Date Made:

Materials:

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